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Red Hand of Doom | RPG Item | RPGGeek
Red Hand of Doom is a page adventure module for the 3. The adventure was indicated as appropriate for characters of experience levels six to twelve, [3] but the designers have stated that it is targeted to levels five to eleven.9/ 1/27/ · Red Hand of Doom Conversion to 5e This is the continuing chronicles of my Dungeon and Dragon adventures, which started in this thread. The reason I began a new thread is because Red Hand of Doom is an extremely popular module and I know people have wanted to see it converted and playtested for 5e. The benefit and difference between this thread and others is that you’ll see my . Red hand of doom pdf download. Red hand of doom 5th ed. Conversion: mattcolville. The big book of alcoholics anonymous. Anarchists cookbook v Goblinko megamall. 04 the dragon's doom pdf free download. Rescue at rivenroar. Rules reference. Red hand of doom wikipedia.
Red hand of doom pdf download
Stay Logged On. Page 1 of 2 1 2 Last Jump to page: Results 1 to 30 of Thread Tools Show Printable Version. The reason I began a new thread is because Red Hand of Doom is an extremely popular module and I know people have wanted to see it converted and playtested for 5e. The benefit and difference between this red hand of doom pdf download and others is that youll see my decisions get playtested and get my direct feedback on whether it worked or not as intended.
Hopefully this information will be useful to others seeking to run the module in fifth edition. Note: This run is optimized for three players starting at level eight, though it should work equally well for four characters at level 6 or 7, or five at level 6. I figured to make it easier to find this info, I'd post this in a new thread, separate from the earlier Tomb of Haggemoth and Tomb of Horrors conversion campaign journals. Also different is that this time I'll be posting stats for the monster conversions I did.
I'll continue to edit this post, updating it with links to each new tumblr post, red hand of doom pdf download. Last edited by Zippdementia; at PM. Shorter than last time: this time covers the basics of Drellin's Ferry and an idea of how to use a side quest hinted at in the Campaign. Jorr is pretty much as stated in the book, though Ive added red hand of doom pdf download a catch that will develop more in later posts Re: Red Hand of Doom: Conversion to 5e and Playthrough I'm just starting RHoD with my group of 3 players tomorrow and your notes were very helpful with the preparation!
Thanks for sharing them! Re: Red Hand of Doom: Conversion to 5e and Playthrough My computer was down for a couple weeks for repairs, but now I've gotten up part 4, the first major battle scene of the campaign. Part 5 should be up in a couple of days. This is a shorter post, dealing with "what happens next? It also sets up Skull Gorge Bridge to be a different kind of encounter, red hand of doom pdf download. This is one of the more epic moments I've had in my GMing experience.
Explosions and Dragons and possible tpk I'll let you read instead of spoiling it. I finished a 3, red hand of doom pdf download. I also modified it quite a bit for this world, mostly in terms of some character builds and roleplaying, red hand of doom pdf download. Especially Ulwai. Are you planning to change any of the characters or their motivations? My webcomic! Originally Posted by CoffeeIncluded.
Ooh, thanks for posting this! Re: Red Hand of Doom: Conversion to 5e and Playthrough Part 7 is up, which goes into detail about how to conclude the first chapter of the adventure and also gives some suggestions for side quests more side quest suggestions next post. We've left the main material to develop a side quest inspired by the Lady Dagger plotline this session, but we will be returning to it shortly.
In the meantime, this may give some inspiration on how to develop and run the Lady Dagger story. Re: Red Hand of Doom: Conversion to 5e and Playthrough Awesome, I'm applying with a character to play this in play by post and having this as a guide is really helpful. The battle against the hobgoblins turns out to be harder than what I expected, not sure how Red hand of doom pdf download deal with it yet but I'm betting my money into blasting them with a fireball my PC is a tiefling dragon blood sorcerer BTW at the start of the fight to decimate the archers and then stick to firebolt and scorching ray while leaving my party who I still don't know what classes they'll be do the job and blasting any reinforces with another fireball and transform my sorcery points in more red hand of doom pdf download slots to cast more fireballs, apart from my pyromaniac tactic I have shield if get into melee for whatever reason and hellish rebuke if a weekend enemy reach me.
I would also like to pull out some shenanigans with suggestion but I doubt I've the chance to do it. Hopefully I won't be a drag to my party in that battle and above all don't die x. Awesome, I'm applying with a character to play this in play by post and having this as a guide is really helpful. As you say my main concern will be blast away the minions and reinforces before they can become annoying and I'm not giving up suggestion, it's plainly the most broken spell IMO, I'll try to use it in one of the bosses as the minions aren't worth the spell slot, what I will suggest is quite dependant of how the battle is going but I'll most likely wait until be safe enough and suggest something hilarious or stupid that will waste my enemy's turn and then leave my party crush it xD.
Re: Red Hand of Doom: Conversion to 5e and Playthrough I actually always forget the third one in favor of a more immediate effect xD Planting a suggestion with a trigger is quite awesome. Re: Red Hand of Doom: Conversion to 5e and Playthrough Part nine is up, finishing up my homebrew side quest next post will get us back on track as we enter chapter 2 and go to Rhest. This post makes quite the change in our game!
Special stats are included for Lady Dagger, re-envisioned as a cult leader. The latest post talks about how to handle this and shows how to pull it off without rewriting the campaign in fact, while changing very little.
Next time, we are truly back on track with the original campaign :. It takes my party through the journey to the blackfens and their first encounter with the Greenspawn Razorfiend. My take on the beast is pretty vicious, stats are included.
Originally Posted by parryhotter, red hand of doom pdf download. One of the top Campaign Journals I think I've ever read.
Looking forward to more. Originally Posted by Zippdementia. Very cool document! My players are quite a bit higher level than the ones suggested here level 9 now so I'll continue to have to use my own conversion, but this is a great document to have around for reference!
Is it your own? One of the players has her own Twitch channel for gaming and we are going to start live streaming one of our other games this weekend, a solo game running through Joe Dever's Lone Wolf. We may add this to the streaming roster as well, red hand of doom pdf download. I'll drop links as they come together! I also break to talk about "fixing" broken abilities in Red hand of doom pdf download 5 basically I say don't do it and of course the post pushes us forward in our story a bit.
I enjoyed this session quite a bit and I loved making some big adjustments to Rhest. It put us in a much more interesting situation than what is written in the module. Hope you find some inspiration here! It covers the transition from 2 into 3.
This week we'll play through the start of the chapter I've been waiting for since first reading Red Hand of Doom. I don't know what it is about undead, but I love me some classic undead campaigning. Reminiscent of the feelings of Silverclaw Shift Campaigns that got me to this site! Originally Posted by Kadesh. Just started reading from Chapter 1 on a lunch break, this is really good! Re: Red Hand of Doom: Conversion to 5e and Playthrough I'm gonna bookmark this as a potential follow-up game for players after a campaign.
Thanks for the great resource, I hope converting the rest goes smoothly. Page 1 of 2 1 2 Last Jump to page:, red hand of doom pdf download. Tags for this Thread campaign journalconversiondnd 5edungeons and dragonsred hand of doom.
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OrcSlayers: Red Hand of Doom - Part 1
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From the publisher's webpage The Red Hand of Doom is an exciting super-adventure that pits heroes against an army bent on domination. Rampaging hobgoblins and their allies threaten to destroy the realm and all who stand before them. Characters who dare confront the horde soon discover that these particular hobgoblins worship Tiamat, the evil queen of dragons, and eventually come face-to-face / Red Hand of Doom thus marked a big return for Wizards. It would be followed by several other Wizards adventures in the final 3E years, most of them in the Expedition series (). To qualify Red Hand of Doom as a super-adventure, designers Baker and Jacobs made sure it was both huge and epic. Though it's not a full-fledged adventure. 3/29/ · then start a new Campaign and choose "Red Hand of Doom" have included both ZIP and 7Zip version for download, your choice. (NOTE: There is a seperate downloads for blogger.com files to save ~mb of space. These go into the modules\witchwood directory and are only used by the editor, so most players won't miss them.).
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